Sunday, March 1, 2009

Proccess Journal

Today i did a lot of work. i finished off our text for the wikispace, all that is left is to add some images and maybe videos. Also i have to add a bibliography at the end.
If you want to check it out: http://digiteen09-1.flatclassroomproject.org/Digital+Rights+and+Responsibilities

i think me and my partner are doing great so far.

Proccess Journal

For the past week me and my partner have been working on our Wikispace. Our subject is Digital Rights and Responsibilities. We researched a lot about this topic and wrote down half of the things we need in teh wikispace. We are nearly there. I have done this so far:
"Digital Rights & Responsibilities: those freedoms extended to every student, administrator, teacher, parent or community member. Just as in the American Constitution where there is a Bill of Rights, there is a basic set of rights extended to every digital citizen. Digital citizens have the right to privacy, free speech, etc. Basic digital rights must be addressed, discussed, and understood in the school district."
That was for the overview of my topic. My partner worked on the other paragraph which is about the background of the topic. I think we are on track so far.

Sunday, January 4, 2009

Technology News Article.

Here's a look at the top 5 reasons why video games can be bad for you.

Reason 1 :

Addiction is defined as "The condition of being habitually or compulsively occupied with or involved in something." Anyone who has really been into video games has experienced this. Kids and adults alike think about getting home and playing games. They also spend a great deal of time reading gaming magazines, participating in online gaming forums, looking for future game releases, and of course, spending countless hours playing games. When they aren't doing any of these things, they're wishing they were

.

Reason 2:

It cost a lot of money to stay current with the latest video games and hardware (console and/or computer). Many gamers spend all of their money on gaming. For example, it's n

ot uncommon for a gamer to have 50-100 games that cost $40-$50 each. They also often have at least 2 different game consoles and 1 high-end PC. This can easily add up to thousands of dollars a year to maintain a typical gamer's habits.

Reason 3:

There's often a direct correlation with the amount of time spent playing video games, and the amount of time spent engaging in a quality relationship. In the most extreme example I could find, there was a couple that was so consumed with playing video games that they ended up neglecting their 3 children — to the point that they were malnourished, naked, and covered in their own feces. Although that's an extreme case, I still think there's something to be said about people who spend the majority of their free time playing video games

. My guess is that they're probably not dating or pursuing a meaningful relationship in their free time.

Update: A reader brought to my attention an online group dedicated to loved ones who have been affected by their partner's addiction to World of WarCraft (WoW). Their description includes the following

Do you have a loved one

 that plays World of Warcraft so much that you feel like you are a widow? This group isn't just for wives, but for anyone, husbands, girl or boyfriends, mothers, fathers, sons or daughters, or anyone that has had a relationship effected by this addictive game.

Reason 4:

Avid gamers are similar to people who smoke a lot of marijuana — in that they don't get much done. Reading a good book, taking care of bills, writing an article, inve

nting something, mowing the lawn, etc... are simply not a priority when it comes to getting to the next level or finishing a game. Many gamers have things they would like to do in life, but they never get around to it, because they spend so much of their time playing games. Then, when they do have time to work on one of their projects, they're too tired to do it, because they stayed up till 3am playing a game.

Reason 5: 

Instead of taking a trip, mountain biking, or hanging out with friends at a cafe, gamer's spend their time in a virtual reality. Whereas real life experiences bear long lasting friendships and memories, videos games do not. The only pictures that come from video games are screenshots, and the memories that are created from playing those games are ultimately meaningless. Living means interacting, growing, learning, teaching, and loving — none of which can be accomplished in the virtual wasteland of video games.


I Beleive that this article is very true. It has a lot of true facts in it. i have personally met some people that are addicted to such video games such as: World of Warcraft and Ruinscape.











Wednesday, December 3, 2008

Movie Reflection - Growing Up Online

During last period Mr Jones showed us a movie about growing up on the Internet. it showed us many people and how they have their life based on the computer. I find this movie to be very interesting and it kind of reminded me of myself. I am like these people, i cannot live without my computer. Over all i thought that this movie was very interesting and i learnt many things about safety on the internet. 
We saw a little part of the movie about this young boy that got cyber bullied and killed himself. This was a very sad story and i dont beleive that this is actually happening in our world. I realised how teh interenet can be a huge threat to people.

Sunday, November 30, 2008

Community And Service questions

How can  i be a  responsible citizen when using technology?

I can be a responsible citizen when using technology by helping people. There are many ways you can help people by using technology. There are many charity sites that you can donate things to people that need it. you can also teach other people how to use technology which helps people in many different ways. 

How can i make others in my community aware of the importance of being a conscientious digital citizen and behaving appropriately when using technology and online resource?

We can make people aware of technology by teaching them how to use it and showing them how much it helps out peoples life.  And show them what can happen to you if you miss-use technology.